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Kaizo sonic the hedgehog
Kaizo sonic the hedgehog







kaizo sonic the hedgehog

Touching one of those is death.Īrbitrarily long and complex reaction sequences (A, A, Y, LB, A, B), with about four seconds to react. Stretches of road with cascades of bombs, forcing you to quick-step like you're in the Riverdance.īombs on stretches of the river you have to dash along. They have rocket-launching enemies, machine-gunning enemies, electrified enemies, and more spiky drums.įalling platforms, also with electified enemies. There's a whole section dedicated to those. The spinning platforms you have to run on. Impeccably well-defended rocket-launching enemies. For example, interrupting a spring jump halfway after it's already happened, to avoid hitting a spike wall.

kaizo sonic the hedgehog

Things that require you to think outside of Sonic's train of logic. Huge gaps traversable only via Homing Attacks, half the enemies are INTERMITTENTLY ELECTRIFIED. Furthermore, pushing the wrong button will KILL you, not send you elsewhere.

  • The cannons that require you to push a button or be turfed out, you get ONE second to react.
  • I'm a stickler for pain, particularly the feeling of achievement you get when you're done. It was just agony.and I still enjoyed it. I needed to memorise everything in the level and I STILL died seven times (scrabbling for a 'D' Rank at the end). When Yahtzee made that complaint about needing foresight or memory of a past completion, he was on to something. It basically turns Dragon Road into a 3D version of Kaizo Mario World. Ok, so I got the new downloadable content for Sonic Unleashed.









    Kaizo sonic the hedgehog